By David R. Haumann, Jessica K. Hodgins (auth.), Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann (eds.)
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Additional info for Creating and Animating the Virtual World
00 1* The objecl"s orientation is Wlconsrrained. 00 1* The object's initial linear velocity in meters/second. 00 dinal, +/. 0 vertical and +/. 0 latitudinal. 00 /* The object's initial angular velocity in degrees per second. 00 longitudinal, vertical and latitudinal. 00 /* The next two defmitions specify a polygon lighting/shading character· istic. 00 defend /* A particular lighting/shading characteristic is activated. */ setmaterial su25matO /* The object's center of mass and amount in kilos. */ /* The next definition specifies a triangular polygon.
Polygons. surfaces •... ), and provisions for texturing and special lighting effects (spotlights. decaling •... ). The objectives of this work are the enhancement of the basic NPSOFF structure with information necessary for accurate physically-based rendering in real-time; to construct a library of functions specifying an object's physical properties and the intemaVextemal forces controlling the object and to develop a tool to rapidly design and test an object's dynamic characteristics. 1. THE BASIC OBJECT FILE FORMAT In the past.
16. OBJECTS AND ACTION CONTROL What we have now is a "marionette" object that is manipulated by pulling and pushing "force" strings and rods. For objects with a simple description of force effectors, this is quite acceptable as each force can be visualized as 44 Table 3 OBJECT CHARACTERISTICS Token Function Argument Type(s) initial position float, float, float position constraints (low) float, float, float position constraints (high) float, float, float initial rotation float, float, float rotation constraints (low) float, float, float rotation constraints (high) float, float, float initial linear velocity float, float, float linear velocity constraints (low) float, float, float linear velocity constraints (high) float, float, float initial rotation velocity float, float, float angular velocity constraints (low) float, float, float angular velocity constraints (high) float, float, float mass float center of mass float, float, float elasticity float bounding volume radius float bounding volume length float bounding volume width float bounding volume height float viewpoint from object float, float, float a controlling "object" rather than a force.