By Elena Dell'Aquila, Davide Marocco, Michela Ponticorvo, Andrea di Ferdinando, Massimiliano Schembri, Orazio Miglino
The publication explores advances in soft-skill education in the course of the version of conventional psycho-pedagogical technique to electronic and on-line settings. a number of academic innovations are explored, akin to role-playing, psychodrama and rule and drama-based video games. The studies said within the e-book are the synthesis of numerous eu tasks, coordinated by means of the authors, geared toward utilising identified psycho-pedagogical education versions to online, know-how more advantageous studying contexts in a extensive diversity of functions and objective teams. The specificity of this kind of psycho-pedagogical technique, utilized all through all of the mentioned ecu initiatives, is principally represented through the significance of suggestions and debriefing tactics that may be conveyed to newbies via varied potential, corresponding to on-line workforce or person chat with tutors, automated stories and a psychologically educated scoring process. Tutors, both genuine or man made, are noticeable because the key issue facilitating the educational method. the last word goal of this ebook is to supply a theoretical framework the place actual examples, direct reports and attainable symptoms on how rule and drama-based multiplayer and unmarried participant video games can help conventional perform for boosting smooth talents to a large neighborhood of shoes, coaches, HR advisors, specialists and psychologists.
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Additional info for Educational Games for Soft-Skills Training in Digital Environments: New Perspectives
Simulations could instead include role play involving participants to act a role which is bounded by the rules and the degree of structuration of the simulation itself. In general, they tend to mimic more familiar or realistic situations than role play. On the other hand, it is true that role play is based on a simulation 24 2 Traditional Settings and New Technologies for Role-Play Implementation process, since participants are invited to act in “as-if” actions and circumstances. Other authors identify the term role play as techniques used in therapeutic situations (Ruben 1999).
2009; Zanardo 2011). In literature, the term role play for learning purposes is often used interchangeably and inconsistently with the term simulation. Indeed, we believe that they can be considered as different points along a continuum; as the difference, it is a matter of learning purposes and objectives rather than typology (Sutcliffe 2002; Ladousse 1987). According to this view, role play engages participants in acting in a given role in a speciﬁc situation and can leave space for individual initiative, improvisation and imagination.
In this case, the training methodology relies on deﬁned steps. For a more detailed discussion of differences and peculiarities of the two approaches, the reader is referred to Chap. 3 of this book. The following paragraph explores principles and applications of role-play technique in traditional settings. Subsequently, a review of online role-play examples and their main features, proprieties and applications to different contexts is described. 1 Role Play in Traditional Settings As mentioned earlier, because of its intrinsic nature of being a vehicle for learning, role-play technique has been widely used in therapeutic, psychological, sociological, educational and organisational settings, thus with different implementations according to given speciﬁc needs.